Simulation

Terrain Databases

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City Simulation
This is large scale city simulation database created at Presagis. The database contains at least two large cites, port and industrial regions as well as streets, lights and an airport. The imagery is geotypical generated with Presagis SEGen and based on VMAP vector data. I helped create the database, model many of the buildings, cars, airfield ground textures as well as enhancing the ground vector shape file data and road network.

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Mission Training & Rehearsal
This screen shot I took was of a large database which was originally built for the US Army through the Synthetic Environment Core (SE Core). Terrain, imagery and buildings are all accurate to the real world location and all buildings at this MOUT site are enterable and interactive. The database was optimized and then converted to the new VBS2 database format allowing for all of the mission editing tools and other features offered in its gaming engine. The primary tools used were a combination of COTS (Consumer off the shelf) terrain software products by ESRI and Presagis as well as the VBS2 Virtual Toolkit created by Bohemia Interactive.

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McKenna MOUT (Military Operations in Urban Terrain)
After collecting a great deal of photo source from this well-known location (in a 98 degree summer) I was able to create this MOUT site using Presagis Creator and Terra Vista. All buildings are geospecific--meaning an exact representation of a real world feature. They have accurate texturing and the terrain is a combination of 1 meter imagery and texture I created in Adobe Photoshop. This was built to be run on a Quantum3D Independence™ Image Generator (IG) using their Mantis™ runtime software.

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Synthetic Environment Core
I've assisted the CAE SE Core team on several exciting and advanced database programs. Please feel free to read more about the SE Core strategies and programs at the PEO-STRI web site.

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VBS2 Database Development
In VBS2™, the latest military grade training program based on Bohemia Interactive's computer games, participants operate as virtual entities that may use personal weapons, drive vehicles, operate weapons stations, fly aircraft and even board and pilot ships. Any weapon platform or sensor, from UAVs and ground surveillance radar through to artillery can be modeled to varying degrees of fidelity in the flexible VBS2™ game engine.

We at CAE USA Professional Services were privileged to have our database appear on the cover of Army Aviation magazine.

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Training Simulations
This was a development project where we were able to take existing data in the standard real-time formats and synergize it with Forterra's existing On-Line Virtual Environment (OLIVE).

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CAE Professional Services (USA)
CAE's Professional Services team offers global consulting support services, specializing in user-centered, modeling and simulation-based solutions for analysis, training, and operations.

Click image to enlarge.

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Synthetic Environment Core
I assisted with the production of multiple SE Core databases. I was lucky enough to help with multiple aspects of the production process including the following:

• Digitizing GIS vectors of man-made and natural features

• Setting up and running test builds and validation support

• Modeling and texturing geotypical and geospecific culture models

• Loading and flying the database on the target IG (Rockwell Collins EPX™-50)

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© Kristopher Houston