Intro
Long ago when I was a child, I was told by one of my
mentors that my future career was most likely not even
invented yet. Interestingly enough that wasn't too far
from the truth. Though not often predictable my evolution
into the world of computer real-time simulation now
appears rather logical when looking back on it.
Early Years In Print
My earliest exposure to the world of print was a school
fieldtrip to the St. Petersburg Times. Perhaps it was
the large, ominous printers or the potent smell of ink
but after that I always had a fond appreciation for
all things print. I would later realize just how large
this world really was.
My first job at Litton Laser
Systems was to support their reprographics department.
Before long my predecessor left and I found myself running
the small micro-department myself with my boss Les Smallwood.
It was mostly creating dull proposals for government
contracts but I was encouraged to push the envelope
and struggled to add as much design and creativity as
was tolerated by my engineering bretheren. Luckily my
friend and colleague Rick Cottrell saw a smidge of talent
(or ambition) and threw some business development work
my way as there was a vacancy in his department.
Years later after graduating
Full Sail University, One of my first jobs was as a
desktop publisher for a low-budget magazine. The late
night hours were a pain and the place was like a pressure
cooker but it did allow me to hone my skills in quick
design and assembly of a nationally-distributed magazine.
I was mostly using Quark XPress at the time as well
as Illustrator and of course photoshop in an all Mac
office.
My next experience in print
was while working as Art Director at Alpha Press. I
was lucky they gave me plenty of artistic freedom and
I learned a great deal more about offset printing and
the ins and outs of running a print shop. About half
of the day was spent setting up client work and the
rest designing business collateral ranging from business
cards to flyers, corporate logos to large format trade
show displays. As most print shops go meeting deadlines
are crutial and that meant going the extra mile whenever
necessary, including driving out to pick up negatives--Does
anybody do negatives anymore?
I still find though that the
science and technology of the print industry only adds
more depth and creativity. I do not currently find myself
creating a lot of print media but when somebody needs
advertising or writeups in my office, I always jump
at the chance.
3D & Real-Time
I had always been a fan of computer animation since
I was a kid watching the movie Tron or The Last Starfighter
and even the Mind's Eye series. When I got behind my
first 3D Studio Max program I was hooked for life. My
3D classes were some of my favorite at Full Sail and
very soon after I found myself burning through many
late nights modeling people, places and teapots (modeler
joke).
My real-time classes and labs
really whet my appetitie. My long love for video games
only fanned the fire. The first video game I created
was a boat racing game based on boats much like the
ones in the Offshore Grand Prix. It was complete with
single player, multi player and had fun features like
tunnels, ramps and what game is complete without a volcano?
I got my first break into
the visual simulation indutry at Quantum3D where their
very rigid modeling standards allowed me to improve
the accuracy of my modeling skills. After a few years
I was given the chance to run our small modeling staff
and take control of our company 3D Facets Library. I
also expanded my knowledge to terrain database creation,
with a small amount of project management and ATP. I
took further steps to increase this knowledge of GIS
and found that I really enjoyed it. I therefore took
classes at UCF in GIS and learned more about the ESRI
software and geo-spatial theory in general.
After moving on to help create a Professional Services
USA division for CAE, Inc. I was able to create more
sophisticated databases and learn more aspects of the
production and program management process. I also received
more security training and instruction on ITAR and export
restriction procedures. |